Swap!

Swap!

Book - 2016
Average Rating:
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A peg-legged youngster uses his bartering skills to trade for sails, anchors, a ship's wheel and other necessary supplies to fix their ship and make a friend in the process.
Publisher: Somerville, Massachusetts : Candlewick Press, 2016.
Edition: First edition.
ISBN: 9780763679903
0763679909
Branch Call Number: XXF LIGHT, STEVE
Characteristics: 1 volume (unpaged) : illustrations (some color) ; 25 x 28 cm

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mvkramer Feb 28, 2017

An old sailor and his friend trade up from a button to a new boat. Fun for reading aloud, with great, cartoony pictures.

FindingJane Jun 13, 2016

Much in the style of “What About Me” by Ed Young, a young lad embarks on a clever enterprise of swapping extra items for goods in order to refurbish a broken-down old ship. The storyline and pictures are so clear, the book almost doesn’t need any text. What’s even more interesting than seeing the young boy switch one item for another is seeing the innovative uses to which the items are put. Oars, flags and ship wheels get new lives in decidedly quirky ways. Intricate black-and-white drawings of wooden wheels and lumber, et al., loom against vast blue oceans. The book is almost lacking in what might be considered proper perspective (a wooden pier zigzags across the page in a reversed Z as if it’s resting on the water instead of above it) but that merely contributes to the fun-loving style. It’s a fun picture book that puts forward the radical notion that maybe you don’t need cash to navigate the world so much as smarts and connections.

cmlibrary_rkimray May 16, 2016

This is a fun read-aloud with a twist. You don't just count from 1 to 10. Instead, you start with one small button and begin to barter. With each trade, the young pirate and his friend end up with more supplies to fix up a broken down ship. Brilliant!

ChristchurchKids Mar 21, 2016

How do you repair an old sailing ship with nothing but a button to your name? For this dejected sea captain and peg-legged boy, all it takes is a bit of bartering. First, the boy trades the button for two teacups, which he then exchanges for three coils of rope, and so on… Soon, the enterprising duo have acquired oars, sails, anchors, snazzy hats (totally a necessity), and everything else they need to make their vessel shipshape! With hyper-detailed artwork and repeated opportunities to yell "SWAP!", this interactive book invites close attention, and may even help older kids sharpen their math skills.

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cmlibrary_rkimray May 16, 2016

cmlibrary_rkimray thinks this title is suitable for between the ages of 3 and 7

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