Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development

From Concept to Playable Game-with Unity® and C#

Book - 2015
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"This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine. Jeremy Gibson presents prototyping as a core game design skill (much as sketching is a core artist's skill), taking a straightforward, commonsense approach that has been refined over many years of teaching beginners. Throughout, students are encouraged to experiment on their own, and to discover that most problems have multiple solutions."--Provided by publisher
Publisher: Upper Saddle River, NJ : Addison-Wesley, [2015]
ISBN: 9780321933164
0321933168
Branch Call Number: 794.8 GIBSON
Characteristics: xxxi, 908 pages : color illustrations ; 23 cm

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