A MemoirBook - 2015
Video games began to obsess Clune when he was seven. They began to worm into his head and change his sense of reality. This is his memoir of a childhood transformed by technology. Afternoons spent gazing at pixelated maps and mazes trained eyes for the uncanny side of 1980s suburban Illinois. A game about pirates yields clues to the drama of cafeteria politics and locker-room hazing. And in the year of his parents' divorce, a spaceflight simulator opens a hole in reality.
Publisher: New York : Farrar, Straus and Giroux, 2015.
Edition: First edition.
Branch Call Number: 794.8 CLUNE
Characteristics: 211 pages ; 22 cm
Alternative Title: Game life